THE STRIKEPOT DIRECTORY
CS2 tiles sites
Tiles has separate rules on each partner. Clash uses a number draw with selectable risk tables; the cards identify the other advertised variants.
CS2 / Tiles
How Tiles works
On Clash, choose one to ten numbers from a forty-number board. The round draws ten numbers, and the matches select the payout for your pick count and risk table. These are Clash’s rules; CSGOGem’s separate Tiles format is identified on its own card.
Clash documents Classic, Low, Medium and High risk settings. These change the payout structure rather than the draw probabilities. A table must be read for the exact number of selections and risk setting; matching some numbers does not automatically mean a profit.
Manual mode starts each round individually. Automatic mode repeats a configured selection, amount and risk setting and supports stopping limits. Auto Pick chooses numbers for the player; Clash explicitly says this does not improve the chance of the numbers being drawn.
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Sources behind the CS2 game categories
Official partner pages document the game menus and rules used for these categories. Follow a source to read the version published by that partner.
- CSGOGem
Our games lists Battles, Slide, Cases, Tiles, Upgrade, Double and Mines, with game links. The explanatory text describes jackpot as a case-battle mode.
- Clash.gg
Current Originals navigation lists Battles, Double, Upgrader, Case Opening, Mines, Plinko, Champion, Tiles and Crash. Game documentation names Case Opening, Battles, Double, Upgrader, Mines, Plinko, Roll, Champion, Crash, Bomb Rush and Tiles.
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